//==============================================================================
// Promethean_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
   SetSelector
   {
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
			  Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
			  Visualparticle SFX A Eclipse Unit effect
			}
		}		    
   }
}

//==============================================================================
define Dispel
{
   set hotspot
   {
      version
      {
         Visualparticle SFX A Unit Traitors
      }
   }
}

//==============================================================================
define norsebirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX N Myth Unit Birth Effect
      }
   }
}

//==============================================================================
define birthrocks
{
   set hotspot
   {
      version
      {
         Visualparticle Special E MInion Birth Rocks
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_birthA
//            tag SpecificSoundSet 0.00 false MinionBirth checkVisible checkOwner
connect hotspot eclipseSFX hotspot

         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_idleA
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Flail
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_flailA
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_walkA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag FootstepLeft 0.30 true   
               tag FootstepRight 0.80 true   
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_boredA
			connect hotspot eclipseSFX hotspot
         }
			version
         {
            Visual MU X PrometheanS_boredB
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_deathA
			connect hotspot eclipseSFX hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
   SetSelector
   {
      VariationLogic
      set hotspot
      {
         version
         {
            Visual MU X PrometheanS_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.61 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
         version
         {
            Visual MU X PrometheanS_attackB
//-- auto generated by the bang animation tool
//-- do not hand edit these values
               tag Attack 0.60 true   
               tag GenericSound 0.40 true   
//-- end auto generated section
connect hotspot eclipseSFX hotspot
         }
      }
   }
}
